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Episodes

The Enemymic

1 - The Enemymic

Pepe is shocked to discover that a mysterious mime has, unbeknownst to him, been following him since kindergarten and mimicking his every move. With the help of his pals he discovers that the creepy copycat is actually under a spell…

Pepe and Marilu in the Monsters Convention

2 - Pepe and Marilu in the Monsters Convention

When Pepe learns that Marylou has landed a gig as a translator at a monster convention, he turns into the Were-Pigeon so he can tag along. While there, they stumble onto a plot by Mad Scientist Dr. Franklin Stein to create a new food from a frightening source.

The Tyranny of Tchitchero

3 - The Tyranny of Tchitchero

When the Mayor’s spoiled son, Cicero transfers to the gang’s school, Marylou finds herself the target of his unwanted attention. Unable to understand why she spurns his advances, Cicero invokes a series of decrees designed to bully the other students and force Marylou to like him.

Pool's Beloved Monster

4 - Pool's Beloved Monster

Carne Valley is hit by a scorching heat wave so Pepe and the gang head to a local water park to try and cool off. When they arrive they find it ominously ‘closed’ with its gates padlocked. Not letting this interfere with their quest, the kids scale the fence and head straight for the pool. Once inside, instead of finding fun they end up on the run from a cult of kids who want to offer them to Craka, the drain-clog monster who lives at the bottom of the pool.

Catarrhino

5 - Catarrhino

After a visit to the Magic Corral Petting Zoo, Marylou comes down with a case of the Super Swine Flu which causes her to sneeze out a cute and cuddly booger that Pepe immediately befriends. When G later makes a grim diagnosis for Marylou, she says her only hope lies in taking a medicine that will eradicate all of the mucous created by the flu. Pepe is suddenly faced with the ultimate choice…which friend will he choose to save…?

the 1001 applications

6 - the 1001 applications

Tired of waiting on Pepe hand and foot, G teaches him a lesson by unleashing ‘The Genie of the Light Bulb’ upon him. Now it’s up to Pepe to grant the Genie’s thousand and one wishes, OTHERWISE…(dun-dun-duuuuuunh…).

Like Mother, Like Grandmother

7 - Like Mother, Like Grandmother

Pepe stumbles on to an old answering machine and discovers, by listening to the messages on it, that G actually has parents. What’s more is that they’re still alive AND they have a present for him. He invites them to dinner and all hell breaks loose.

Who Has Dressing Afraid

8 - Who Has Dressing Afraid

When Pepe slaps on a bandage and fakes a booboo to garner sympathy, everyone has different advice as to how he should take it off (or not). Each option has its own legend with a horrifying ending. Pepe doesn’t know what to do, as it seems every potential path leads to severe consequences.

Blame is Always the Butler

9 - Blame is Always the Butler

The gang shows up at a book signing for their favorite mystery author Agoata Christie. Suddenly the lights go out and screams fill the air. When everything returns to normal, it’s discovered that Agoata has vanished. Taking a cue from the pages of his (least) favorite book, Pepe dons his Sherlock hat and decides to investigate. More anxious to play detective than actually do any sleuthing, he misses the most obvious suspect of all, the mysterious stranger known as Chupa Cabra.

Top Witch

10 - Top Witch

After getting slammed in a review by famous potion critic Dudu DiMarco, G signs up to go on the TV competition Top Potionista. Competing against two other lesser potion makers, G nevertheless finds herself on the losing end of every challenge. If she’s going to win and prove Dudu wrong, she’s going to have to pull something special out of her cauldron…

Beyond the Wall

11 - Beyond the Wall

When Pepe accidentally sends Marylou over the feared ‘Insidious Wall of Perpetual Doom’ the guys are forced to form a rescue team to retrieve her. When they reach the other side, though, things are even more bizarre than they could have ever imagined.

The Charismatic Worm

12 - The Charismatic Worm

When Pepe accidentally loses the gang’s pet worm, he recruits an imposter to take her place. Unfortunately the replacement has a taste for taking things that don’t belong to him…

Gravy Train

13 - Gravy Train

When the mayor demolishes the boulder at the edge of town, which also happens to be G’s home, an ancient clown curse comes back to haunt Carne Valley. G is forced to face a terrifying childhood phobia, in order to save the day.

The Totem of Wisdom

14 - The Totem of Wisdom

While playing a game of fetch in the forest with Barfley, Pepe discovers The Sacred Totem of Wisdom and begins following the advice of the spirits who reside within. The problem is that the wisdom they claim to possess always directs Pepe to make the worst choices possible.

Arrest her detención

15 - Arrest her detención

When the gang misbehaves for substitute teacher Mario, they find themselves imprisoned in a maximum-security detention cell, where they fall victim to the cruel ‘Detention Teacher’.

The Hair in I Live

16 - The Hair in I Live

One by one, the gang is hunted down in their dreams by the Sleep Sheep who shaves their heads so that he can knit a coat out of human hair. Terrified he’s going to lose his perfect hairdo, it’s up to Bob to travel the dreamscape, catch the scissor wielding bogeyman and put the nightmare to bed.

Thus Spake Zalatristhe

17 - Thus Spake Zalatristhe

A lonely zombie who is super intelligent after centuries of eating ‘brain food’, decides that he wants to trade brains with Pepe, so he can experience the simple(ton) life. With the promise of never having to study for his exams again, Pepe agrees. Soon both Pepe and the gang are regretting the decision as it has turned him into a boring know-it-all. Pepe decides he wants to trade back; the only problem is that the new ‘dumber’ zombie is now only interested in eating brains, not trading them.

Caren, The Strange

18 - Caren, The Strange

It’s Pepe’s birthday and in true form he’s demanding presents and eating all the sweet treats on offer. In the ultimate show of karma he gets a cavity that takes on a mind and life of its own- and goes by the name Carrie. Now the life of the party, Carrie shows the rest of the kids the true meaning of a good time.

The Lunch Box of Pandora

19 - The Lunch Box of Pandora

Pepe is intrigued by Pandora, a new girl who shows up at school. In the beginning it looks like she’s the latest target of his mischievous antagonism, but as things progress, it seems he might indeed have a crush on her. Things get complicated however when he opens up her lunchbox and unleashes a Shadow Lurker on the school.

Western Dog

20 - Western Dog

Pepe can’t figure out why Barfley is too pooped to play all the time. The answer soon becomes apparent after Pepe falls asleep and we see the heroic lengths that Barfley goes to protect Pepe from…The Bogeyman.

Mummy Love

21 - Mummy Love

Pepe accidentally invokes an ancient Egyptian curse which awakens the mummy Tutankhalove from a century’s long slumber. Turns out G and Tuti used to date and now he’s anxious to rekindle the flame. Pepe is all for it, because he thinks it will get G out of his hair, but G’s cats are dead set against it, leaving Marylou to wonder: What do the kitties know?

Sweetie is Mother

22 - Sweetie is Mother

Sick and tired of being called cute, no matter what she does, Marylou decides she wants to show the world her other sides. Unfortunately, when she pays a visit to a magic hall of mirrors, these sides take on human form and begin wreaking havoc all over town.

Monkey Puzzle

23 - Monkey Puzzle

While attempting to make a last minute potion delivery for G, Pepe and the gang get trapped in an elevator by an eccentric primate who will only release them if they can answer his riddles correctly.

Bard: From Anonymity will Fame

24 - Bard: From Anonymity will Fame

A lonely bard sells his soul to the devil in return for fame, fortune and a righteous set of pipes. But as he reaches the apex of his career, he realizes success isn’t all it’s cracked up to be, especially when it means your voice can bring down the house…literally.

Time bell - Part 1

25 - Time bell - Part 1

When Pepe grows impatient waiting for the latest Problemon release, he goes to the town bell tower and rings the Bell of Time, in an attempt to trick the store owners into opening their doors early. What he winds up doing however is messing with the time-space continuum causing Marylou to grow old, G to revert to an infant and mutants to run amok all over town. As things devolve further the question becomes…Can Pepe un-ring the Bell of Time?

Time bell - Part 2

26 - Time bell - Part 2

Pepe is rescued from the Hunchback of time by his future self: Pepecles. Together they go in search of the Hunchback’s brother Estevan in an attempt to restore order to the space-time continuum.