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Episodes

Mastering the Genie

1 - Mastering the Genie

A genie enjoys turning wishes into nightmares.

Hare Club

2 - Hare Club

After getting magically awesome hairstyles, the pets realize there is a price for beauty.

The Maltese Bunny

3 - The Maltese Bunny

The pets use their detective skills to track down Mina's lost pony in the underworld.

Termites!

4 - Termites!

Chester's perfect day isn't all it's cracked up to be.

Clone-icula

5 - Clone-icula

Bunnicula accidentally creates clones of himself and it's up to Chester and Harold to find a way to get rid of them.

Hiccup in Smoke

6 - Hiccup in Smoke

Chester and Harold must get rid of Bunnicula's hiccups before it's too late.

Purr-gatory

7 - Purr-gatory

Bunnicula tries to resist the urge to scare Chester.

Take the Bunny and Run

8 - Take the Bunny and Run

Harold accidentally wins a dog race and the loser won't leave until he gets a rematch.

Any Witch Way

9 - Any Witch Way

A witch prevents Bunnicula from getting a hug from Mina.

Up to Our Ears

10 - Up to Our Ears

The pets must help Bunnicula get back his ears from a bunch of street gangs.

Flunicula

11 - Flunicula

Bunnicula has the flu and its up to Chester, Harold and Lugosi to find a cure for Bunnicula.

So Campy

12 - So Campy

When the pets go on a camping trip, Harold tries to convince Chester why camping is fun.

Wag the Dog

13 - Wag the Dog

Harold's tail keeps getting him into trouble.

Back in Thyme

14 - Back in Thyme

Bunnicula travels back in time to try and keep Mina's project from being destroyed.

Hat-Cat

15 - Hat-Cat

Bunnicula gives Chester a magical hat of bravery.

Poppet Master

16 - Poppet Master

Harold willingly creates puppet dolls of Chester, Bunnicula and himself, with dire consequences...

The Party Animal

17 - The Party Animal

Bunnicula enlists the help of a party expert in order to help loosen Chester up.

Good Luck Cricket

18 - Good Luck Cricket

A lucky cricket gives the pets good luck, But it comes at a price.

Monster-Con

19 - Monster-Con

The pets go to a monster convention and realize Bunnicula's quite famous.

Skin Deep

20 - Skin Deep

A monster scares the pets out of their skin.

The Thingy

21 - The Thingy

A doppelganger is on the loose in the Orlock Apartments.

A Vampire at the Vet

22 - A Vampire at the Vet

The pets try to get out of the Vet's office before they examine Bunnicula.

Road Tripped

23 - Road Tripped

The pets go on a road trip to a music festival in the underworld.

Oh Brother!

24 - Oh Brother!

The ghosts and ghouls of the Orlock are spooked when a mysterious visitor appears and reveals a tie to Bunnicula's past.