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Episodes

Rebirth (1)

1 - Rebirth (1)

Teenager Terry McGinnis asks a retired Bruce Wayne for help in the wake of his father's murder.

Rebirth (2)

2 - Rebirth (2)

Bruce and Terry team up to fight Derek Powers, and Bruce begins mentoring Terry to fill his superhero shoes.

Black Out

3 - Black Out

Terry must deal with a dangerous shape-shifter named Inque, and the experience teaches him that he's not fully prepared to become the next Batman.

Golem

4 - Golem

After being pushed around by classmates and by his father, Willie Watt gains the power to take matters into his own hands through a GLM construction robot.

Meltdown

5 - Meltdown

Mr. Freeze is given a new body by scientists, but it soon breaks down, sending him on a rampage.

Heroes

6 - Heroes

The Terrific Trio, a band of new superheroes, arrive in town and make Batman feel insignificant until he uncovers their true nefarious motives.

Shriek

7 - Shriek

A sound-waves researcher transforms into Shriek, a villain who can control sound, and Batman must thwart his evil plans.

Dead Man's Hand

8 - Dead Man's Hand

Terry meets a girl with a buried secret and feels like she's his kindred spirit. Meanwhile, Batman must battle a gang of villains who dress like playing cards.

The Winning Edge

9 - The Winning Edge

A new drug leads student athletes to commit violent crimes, and Bane is the likely drug supplier.

Spellbound

10 - Spellbound

People begin committing crimes for Spellbinder while under hypnosis, so Batman must figure out a way to unmask this sly villain.

Disappearing Inque

11 - Disappearing Inque

Inque breaks free and sets out to murder Batman and Bruce.

A Touch of Curaré

12 - A Touch of Curaré

An assassin goes after Commissioner Gordon's husband.

Ascension

13 - Ascension

Derek Powers' alter ego Blight is revealed, so his son takes over his corporation and asks Batman to track down his dad, who's on the lam.