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Episodes

Die Biblioteekman

1 - Die Biblioteekman

When Warno Alberts turns 15, he suddenly becomes aware of ghosts in his dorpie - and it's now his job to banish them

Die Swembadseun

2 - Die Swembadseun

What's up at the school swimming pool? Warno must solve the riddle regarding this new ghost before he goes to a watery grave.

Die Karmense

3 - Die Karmense

Warno is finding his feet while Allies and Melissa are drawn deeper into the ghostly affairs. But things take a turn for the worst with two specters from the art museum.

Die Herhaler

4 - Die Herhaler

Warno and Allies get caught up in murderous events. Are they in over their heads, and will there be a new death this time?

Doodgewone Warno

5 - Doodgewone Warno

Warno is done with ghosts - but are they done with him? Along comes a new opponent who declares war at the talent show.

Die Ryloper

6 - Die Ryloper

A girl who died recently asks for Warno's help. He soon learns that an enemy of flesh and blood can be just as dangerous as a ghost.

Die Man in Swart

7 - Die Man in Swart

A storm of wrath spills through Sekelrivier and disrupts Warno and his friends' lives, because true evil won't stay buried forever.

Die Bruid

8 - Die Bruid

Shocking news has completely disrupted Warno's life. Just when he's at his most vulnerable, a new ghost strikes with a very sly tactic.

Die Fluiter

9 - Die Fluiter

Warno is re-energised but must be strong for a new danger that you hear before you see it - if you ever do.

Die Ander Spooksoeker

10 - Die Ander Spooksoeker

Getting advice from someone who understands his situation, seems like a good thing to Warno. But is it? Not if that someone has his own agenda!

Die Slangvrou

11 - Die Slangvrou

As the odds are stacked against Warno, he encounters a different kind of ghos-s-s-t that turns his world upside down and creates chaos-s-s-s.

Die Prinses

12 - Die Prinses

Warno must fight someone who was still a regular Sekelrivier teen until recently, and she's growing stronger and meaner every day.

Verdwyn, Rus Nou!

13 - Verdwyn, Rus Nou!

In this thrilling conclusion Warno must tap into everything that he has learned, but at what price? Is he ready for what ghost calling will cost him?