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Episodes

And Then There Were Four

1 - And Then There Were Four

While stranded at sea, six strangers share a prophetic dream that condemns two of them death. As they question other passengers they learn some strangers are not strangers at all.

Murder on Deck Two

2 - Murder on Deck Two

When one of the crew is found murdered, suspicions fly on a manifest full of motives. First Mate Marcus Temme turns to one of the players to help strong-arm a ship packed with suspects.

The Very Private Passenger

3 - The Very Private Passenger

One passenger is missing. One is locked away. One is under guard. None may be acting alone.

Dinner with a Covert Captain

4 - Dinner with a Covert Captain

Fearing for the Captain's safety, the players force their way into her cabin. What they discover changes the entire power dynamic on The Cherry Wind.

See Monster

5 - See Monster

The party narrows down the killer to one of three people and leaps into action; swords, spells and swashbuckling erupt on the top deck, but don't look anyone in the eyes.

Six Way Split

6 - Six Way Split

Having said their goodbyes, each player heads off alone into the city of Baldur's Gate. Some return home. Some are on the hunt. Some look to new beginnings. Yet the vision remains unsolved and their lives may be more connected than they could ever suspect.

A Tapestry of Tourism

7 - A Tapestry of Tourism

Paths begin to intertwine as players chase answers to personal questions. From the theatre district to a totally legitimate restaurant, their journeys take them to some of Baldur's Gate's most outlandish locations.

Co-Signed to the Future

8 - Co-Signed to the Future

Vinh and Asher are attacked by members of a secret organization that may be the cause of everyone's problems. Their fates now firmly intertwined, the party signs a contract for a mission in search of more answers.

The Corpse Dungeon

9 - The Corpse Dungeon

The party is sent on a suspiciously simple job to find a sword within the corpse of a long forgotten titan. The web of lies begins to show as team leader Vyrnon seems only interested in Flik's survival.

Zombieholder

10 - Zombieholder

Flik's retrieval of the sword has unintended consequences as the party must now square off against an undead horde of Longstriders and acolytes of The Future.

New Friends Long Forgotten

11 - New Friends Long Forgotten

The party returns to Baldur’s Gate with the body of the beholder.

Full Moon Investigation

12 - Full Moon Investigation

On the hunt for more answers Flik, Asher, and Ulavina meet with the author of a popular romance novel series.

Lovers in Linen

13 - Lovers in Linen

Laura, a young romantic, secrets away to the arms of a masked vigilante.

The Dinner Puzzle

14 - The Dinner Puzzle

DM Brian leads the players through a fine dining puzzle.

A Public Display of Conviction

15 - A Public Display of Conviction

An unexpected return to a popular tavern kicks off the party’s plan to infiltrate The Future.

Undercover Acolytes

16 - Undercover Acolytes

The party is onboarded into The Future and gain a better understanding of the master plan at work.

Just a Small Town

17 - Just a Small Town

A magic item awaits the party inside a small idyllic town where everything is a bit too perfect.

Seeing the Future

18 - Seeing the Future

The party learns there is no fantasy, The Future has developed farsight magic through small sapphire monocles.

No Future

19 - No Future

An imprisoned dragon in the basement shows how far The Future is willing to go to achieve their goals.

Corrupt Correspondence

20 - Corrupt Correspondence

In the aftermath of the battle, the party discovers that the Medaji are collaborating with The Future.

Fate is Inevitable

21 - Fate is Inevitable

The party discovers the source of their shared vision and race off to confront Almori.

And Then There Were Five

22 - And Then There Were Five

The battle with Almori grows deadly as he turns the raging lightning storm against the party.