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Episodes

Welcome to Gruselbrook Part 1

1 - Welcome to Gruselbrook Part 1

Delighted by the idea of being monster hunters in training, Edith and Bo decide to stay and fulfill their destiny. But Ernest has serious doubts.

Welcome to Gruselbrook Part 2

2 - Welcome to Gruselbrook Part 2

Delighted by the idea of being monster hunters in training, Edith and Bo decide to stay and fulfill their destiny. But Ernest has serious doubts.

Time Slime

3 - Time Slime

The monster loving maniacs dive a little deeper into the fascinating world of "time slime". The most effective weapon in a monster hunter's arsenal.

The Glarbergastling

4 - The Glarbergastling

When the monster alarm goes off, Arthur and the kids embark on their first mission together to counter a threat of enormous size and appetite.

Saving Lemmy

5 - Saving Lemmy

A small paranormal disturbance quickly escalates into a full-blown animal exorcism ritual. But how do you drive a demon from a possessed hamster?

Jump Scares

6 - Jump Scares

In a battle for control of the TV, Arthur and the kids make a bet. The kids have 24 hours to scare Arthur's pants off.

Professor Dracula

7 - Professor Dracula

Furious with Arthur's refusal to teach her anything vampire-related, Edith leads a reckless mission to awaken a dangerous, undead substitute teacher.

The Date

8 - The Date

Ernest goes on his first date. But Gruselbrook can be dangerous at night. Turns out the girl next door has a secret inside the mirror.

Lady of the Lake

9 - Lady of the Lake

Mermaids are nice, sure. But the freshwater kind - Not so much. Perhaps the lady of the lake needs help from three young monster experts.

Rebecca

10 - Rebecca

Tonight's lesson is ghost hunting. Get ready to meet Arthur's "terrifying" house ghost, Rebecca. But how can a ghost be living with a monster hunter?

Way of the Troll

11 - Way of the Troll

Bo gets abducted by a family of trolls and loves it. Arthur completely overreacts as usual, setting the stage for a confrontation in the forest.

The Book of Vampires

12 - The Book of Vampires

Dracula points Edith in the direction of an ancient book about vampires. The treasure hunt is on. But can you really trust a vampire?

Ship of Doom

13 - Ship of Doom

Arthur tells the story of how he managed to capture Dracula in the past. It is a gruesome tale of blind luck, betrayal and doom.

Halloween

14 - Halloween

Ernest is excited for jack-o'lanterns, costumes and trick or treating. Edith and Bo want to stay in. Arthur provides Ernest with the "perfect" costume.

Door Number Three Part 1

15 - Door Number Three Part 1

Ishaani opens up to Ernest about her secrets. A trip to the other side of the mirror reveals just how deep the rabbit hole goes.

Door Number Three Part 2

16 - Door Number Three Part 2

With Ernest and Ishaani trapped inside another dimension, Edith and Bo must capture Ishaani's mirror monster before Arthur can mess things up.

Operation Prankula

17 - Operation Prankula

Sick of being bested by Dracula, Edith expertly manipulates her surroundings to wage an all out prank war against the ancient vampire.

The Power Phoenix

18 - The Power Phoenix

A giant, energy eating bird is draining the Gruselbrook power plants. The Van Altens take to the skies to engage this beautiful but dangerous creature.

Monster Police

19 - Monster Police

There's trouble in Gruselbrook park. Innocent kids are being harassed and robbed of their lunch money. This could be a case for "The Monster Police".

Monster Under the Bed

20 - Monster Under the Bed

During a game of time slime paint ball with Arthur, Bo discovers a strange and adorable creature under her bed. An escape plan is hatched.

Cakes on a Plane

21 - Cakes on a Plane

Flying back from Austria, Arthur's monster hunter plane gets infested by three destructive gremlins. And there's only one effective course of action against that.

Dreamscapes

22 - Dreamscapes

The Van Alten family is plagued by terrible nightmares. Turns out a "Mare" has infested the mansion. But what does this dream demon want?

Invincible

23 - Invincible

Battling a powerful manticore Arthur bestows Ernest with a medallion that will make him invincible. Ernest quickly develops a bad case of self-confidence.

Guess Who's Coming to Dinner

24 - Guess Who's Coming to Dinner

Ernest invites Ishaani and her mom over for dinner. But Arthur is beginning to suspect there's something terribly wrong with his next-door neighbour.

Grandma and Werewolf Part 1

25 - Grandma and Werewolf Part 1

Arthur identifies a local werewolf and immediately decides to freeze it. The kids believe there must be a way to help this unfortunate creature.

Grandma and Werewolf Part 2

26 - Grandma and Werewolf Part 2

With help from their formerly frozen sorceress grandmother, the kids look for a way to break the unbreakable werewolf curse. But can grandma be trusted?

Peace, Love and Harmony Part 1

27 - Peace, Love and Harmony Part 1

Grandma Tamsyn uses her magical powers in ways the kids don't approve. Turns out there's nothing more dangerous than disagreeing with a sorceress.

Peace, Love and Harmony Part 2

28 - Peace, Love and Harmony Part 2

Tamsyn has cast a spell over the family. When the sorceress learns that a specubus lives next door, she wants one at any cost.

A Christmas Miracle

29 - A Christmas Miracle

The whole family is gathered for Christmas. To make matters worse, three intergalactic Christmas demons known as "The Three Wise Men" decide to drop by.

Regarding Wolfcheski

30 - Regarding Wolfcheski

The former werewolf, known as Wolfcheski, has some trouble managing his temper. The monster experts decide it's time for "Werewolf anger management therapy".

The Vampire of my Dreams Part 1

31 - The Vampire of my Dreams Part 1

Attending Dracula's book signing, Edith meets a vegan vampire named Edward. Edith believes she's met the love of her life - for at least five minutes.

The Vampire of my Dreams Part 2

32 - The Vampire of my Dreams Part 2

Edith gets found guilty of treason and banished from the mansion. She must operate alone and neutralize Edward the vampire by all means necessary.

The Coming of the Light

33 - The Coming of the Light

Solstice is here and the Van Altens gather around the fire to await the madness of the night. Turns out monsters have solstice rituals too.

Jill Gets a House

34 - Jill Gets a House

The kids try to help a clueless swamp creature fit in amongst regular people. Turns out this is exactly as hard as it sounds.

Next Level Interdimensional Stuff

35 - Next Level Interdimensional Stuff

Ernest and Ishaani take another trip inside the mirror, looking for a way to break the specubus spell and free Shirley. A very dangerous task.

Ghost Riders

36 - Ghost Riders

The Gruselbrook Funpark has a famous ghost ride attraction. It's too good if you ask Arthur, who believes real monsters are at play here.

Into the Wild

37 - Into the Wild

In an attempt to avoid physical monster interaction, the kids embark on a monster photo safari. But two newborn glarbergastling babies complicate the adventure.

Prankula Strikes Back

38 - Prankula Strikes Back

Dracula is determined to draw Edith in to another prank war. And this time he aims to win. But Edith is not to be underestimated.

The Crushingly Handsome Samurai

39 - The Crushingly Handsome Samurai

An ancient samurai ghost teaches the children self-defense. But for the ghost to reckon with his own past, the students must become the teachers.

The Mummy

40 - The Mummy

In a quest for unimaginable pampering, Phil joins forces with an ancient Mummy, who's determined to destroy Gruselbrook. Phil gets more than he bargained for.

The Mirror of Souls Part 1

41 - The Mirror of Souls Part 1

Dracula is back with a special mission for the kids. The three young monster experts are forced to cooperate. Dracula has turned them into vampires.

The Mirror of Souls Part 2

42 - The Mirror of Souls Part 2

In order to save their souls, the three new vampires must confront Arthur's nemesis, Victor Van Helsing, and obtain the mirror of souls before dawn.

The Banshee

43 - The Banshee

The Banshee has come to Gruselbrook to collect the departing soul of an old hunter.

Scary Funny

44 - Scary Funny

The world's scariest monster wants to be a comedian. One problem though: He's NOT funny. Edith and Ernest step in with some comedy coaching.

Safari Jack

45 - Safari Jack

To prove to his soft-hearted students that some monsters are beyond saving, Arthur challenges them to fix the most evil doll that ever existed.

Mrs. Jorgensen

46 - Mrs. Jorgensen

To avoid doing homework, the kids must engage in a desperate battle with Mrs. Jorgensen, a super poltergeist who used to be Arthur's grade school teacher.

The Shavening

47 - The Shavening

A crew of zombie pirates emerge from the ocean to fight a ritualistic duel of swords. If the town champions fail, everyone will get - shaved.

Body Swap

48 - Body Swap

Edith and Dracula's prank war is still ongoing. But a local inventor's machine complicates the feud. Dracula and Edith have swapped bodies.

The Icelandic Yule Cat

49 - The Icelandic Yule Cat

For one day of the year, all monster hunters must host and pamper the terrifying, fashion obsessed Icelandic Yulecat. But where hospitality ends, rebellion begins.

Dark Tomorrow

50 - Dark Tomorrow

Ernest and Ishaani go through the mirror to experience a terrifying future vision. If Arthur insists on fighting Dracula, all will be lost.

The Dark Lord Cometh Part 1

51 - The Dark Lord Cometh Part 1

Dracula is coming for Arthur. And the battle will likely destroy the entire town. The Van Altens prepare to face one angry vampire.

The Dark Lord Cometh Part 2

52 - The Dark Lord Cometh Part 2

The heroes desperately try to avoid a confrontation with the invincible Dracula.