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Episodes

Switching Channels

1 - Switching Channels

Weirdness is seeping from one dimension of Eerie to another due to a strange cable salesman.

The Goody-Two Shoes People

2 - The Goody-Two Shoes People

There's a new club in town, the Eerie Junior Executives Club and there's a secret held.

Standard Deviation

3 - Standard Deviation

Mad Bureau of Statistics woman tries to force the Taylors to become more 'normal'.

Time Flies

4 - Time Flies

A Coffee machine sold to Mr. Crawford, speeds up Eerie and the residents of Eerie by stealing time.

The Phantom

5 - The Phantom

Mitchell discovers a classmate who's become invisible because nobody noticed him, and they decide to get him noticed by his fellow students before he disappears forever.

The Young and the Twitchy

6 - The Young and the Twitchy

A soap opera character's visit to Eerie leads to melodramatic behaviour all round.

Last Laugh

7 - Last Laugh

A gag writing genius helps Stanley become a master comic, but Stanley goes to far as he insults everyone.

The Newsroom

8 - The Newsroom

Local paper has a machine that creates bad news, destroying the city, and Mitchell must stop them before they kill his mother at the Eerie nuclear power plant.

Little Buddy Beep Beep

9 - Little Buddy Beep Beep

Microchip toy fad hides sinister goings on at toy factory.

Perfect

10 - Perfect

A Beauty treatment arrives in the city, and for cover, sinister things are goings on at factory. The company is making everyone into perfect human beings...dolls.

Nightmare On Eerie Street

11 - Nightmare On Eerie Street

The legendary Sandman can't sleep so is keeping Eerie awake with nightmares.

Mr. Lucky

12 - Mr. Lucky

Mitchell gains continuous good fortune from winning a wishbone, but there are unexpected results. So Stanley and Mitchell decide to receive help from the one who is now having so much bad luck.

Send In The Clones

13 - Send In The Clones

Mitchell accidentally creates a clone of his Dad from a plant, when he was 13 - and has to stop him blowing up the school with a giant potato and the power of electricity.

I'm Okay, You're Really Weird

14 - I'm Okay, You're Really Weird

A salesman promises to free the 'inner goofball' of Eerie's inhabitants.

The Jackalope

15 - The Jackalope

Mitchell and Stanley try to find the mythical jackalope, but they have some trouble when a hunter is out there trying to find it too.