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Episodes

Origins Part 1: New Acquaintances

1 - Origins Part 1: New Acquaintances

A 15 year old young man named Jack is caught up between the fight between two kingdoms while trying to make his way around the world in hopes of finding a Weapons Master to teach him.

Origins Part 2: Enter Ikira

2 - Origins Part 2: Enter Ikira

Jack continues his search for a Weapons Master to learn from and comes to a town plagued with a monster that has caused its river to run dry.

Origins Part 3: First Impressions

3 - Origins Part 3: First Impressions

With the water supply restored to the town, Jack and his companions, Ikira, Mick, Willy and the mysterious person from the wilderness receive their reward: a deed to the right of ownership of the valley above the dam.

Queen Tatania

4 - Queen Tatania

While aboard Queen Tatania's battle ship, HMS Independence, to fight King Renard's forces, Jack faces some skepticism from crew members that he is on their side.

Heart of the Ancients

5 - Heart of the Ancients

Using the cover of a battle between Tatania and Renard's forces, Jack and his band enter an old railway system in hopes of discovering answers for the vault by relying on data from the Independence.

Renard's Daughter

6 - Renard's Daughter

The search for information on how to open the vault leads Jack, Ana, Ikira and Xyber 9 deep into King Renard's domain.

Trio

7 - Trio

Jack and his allies investigate something that King Renard has been working on that Princess Roselyn noticed.

The Golden Masquerade

8 - The Golden Masquerade

While looking for a code key in a fortress belonging to King Renard's fortress Jack, Mick and Willy find an old plane wreck where Mick discovers a treasure map to the golden idol of Tereus.

The New Kingdom

9 - The New Kingdom

Jack recovers an artifact known as the Seed of Light however the team starts to fall apart as everyone begins to fight due to not having one common goal.

Ikira's Secret

10 - Ikira's Secret

During a mission into the Machina tunnels to obtain a key that will allow Jack and his band access to any of the tunnels without alerting the enemy, Jack opens a door that expose some Machina tunnel rats to the sunlight, causing them extreme pain.

Ground Zero

11 - Ground Zero

Queen Tatania's forces are caught in a pincer attack due to a false message Jack intercepted.

The Astral Hand, Part 1

12 - The Astral Hand, Part 1

With King Renard's rail cannon completed, he uses various places as target practice but finds out he has run out of Strontite explosive for the missiles.

The Astral Hand, Part 2

13 - The Astral Hand, Part 2

Trapped on the bottom of the sea with the Astral Hand, Jack with Xyber 9, Ana and Ikira try to reach the surface while else where Mick and Willy do their best to defend Eldera.

Balance of Power

14 - Balance of Power

The Hunters have been unleashed! But Machestro and Renard aren't the only ones with new toys; Jack and his friends finally opened the vault at the New Valley, too.

Anakonda's Choice

15 - Anakonda's Choice

Anakonda starts acting strangely during a raid on one of Renard's convoys; it seems there's trouble in her homeland and even at this distance she can sense it.

Infestation

16 - Infestation

While hunting for a magnetic disruptor in the ruins of an Ancient city, the gang finds something else entirely, something surprising.

Ghost of the Ancients

17 - Ghost of the Ancients

While on the run from Renard, Jack and company discover an old fortress belonging to the legendary King Dragar.

Marooned

18 - Marooned

Renard attacks the New Valley again, and this time he's brought along something special, a new Machina fighter plane with enough power to face off against Jack's Spider Fighter.

The Rail Cannon

19 - The Rail Cannon

With Renard destroying Tatania's kingdom city by city, a raid on the Rail Cannon is in order.

Eye of Darkness, Part 1: Machestro's Plan

20 - Eye of Darkness, Part 1: Machestro's Plan

After being constantly outmaneuvered by Jack and company, Renard finally discovers he has a spy.

Eye of Darnkess, Part 2: Without Xyber 9

21 - Eye of Darnkess, Part 2: Without Xyber 9

Xyber 9's fallen into enemy hands, but he's not exactly being cooperative.

Eye of Darkness, Part 3: The Duel

22 - Eye of Darkness, Part 3: The Duel

Renard is gone, and now there's one final battle to be won before the world knows peace.