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Episodes

Hatching a Plan

1 - Hatching a Plan

When an egg hatches and an unfamiliar bird emerges, Sparks’ Crew vows to reunite the young bird with its parents. After some trial and error, they observe similarities and differences between young animals and their parents to find the baby bird’s family.

The Invisible Force

2 - The Invisible Force

When the decorations of a young girl’s birthday party are suddenly whisked away, Sparks’ Crew wonder if this is the work of InvisiGirl. But once investigating further, they learn that something more natural might be the cause of this mayhem.

Saved from the Bell

3 - Saved from the Bell

When the bell on top of the school's Leaping Tower keeps ringing, Sparks' Crew plans and conducts an investigation. They discover that vibrations make sound, but what's causing the bell to vibrate and ring?

The Right Stuff

4 - The Right Stuff

When Sparks' Crew decides to restyle their current hero suits, they have to figure out what materials they can use. But, is it the right stuff to help them save the day?

Tail of One Kitty

5 - Tail of One Kitty

The crew learns how animals use their tails when it tries to rescue a little girl's kitten

Movie Theater Meltdown

6 - Movie Theater Meltdown

The team helps a teen with an out-of-control superpower.

The Lake Mistake

7 - The Lake Mistake

On a warm day, the team takes a field trip to the lake. A fellow super student accidentally freezes the entire lake!

Plant Problem

8 - Plant Problem

A Turbo Grow ray zaps a plant and it grows out of control all over Citytown. Sparks' Crew comes to the rescue!

Where’s Fur Blur

9 - Where’s Fur Blur

The heroes can't find Fur Blur. Sparks' Crew uses their five senses to track her throughout the school.

The Blob

10 - The Blob

A giant, mysterious blob invades the hallways and classrooms. Sparks' Crew must identify the properties of The Blob to stop it!

Toadal Confusion

11 - Toadal Confusion

When toads take over a new skate park, Sparks' Crew must help the toads get to their natural habitat.

Hero Hideaway

12 - Hero Hideaway

AJ tries to make a hero clubhouse out of cardboard boxes, but it keeps falling. Is there a better way to build it?

All Over the Map

13 - All Over the Map

A bird takes AJ's twigcam and flies off with it while it is still sending footage of its flight.

Lights Go Down in City Town

14 - Lights Go Down in City Town

Sparks' Crew is looking forward to seeing a meteor shower, but the nighttime sky is too bright from the lights of the city!

Fair Weather

15 - Fair Weather

It's the day of the Hero Elementary Fun Fair, but the weather keeps changing! Sparks' Crew learns how to recognize the signs of changing weather.

Home Sweet Home

16 - Home Sweet Home

When a tree falls in the schoolyard, the heroes try to find a new home for a chipmunk!

The Feed for Speed

17 - The Feed for Speed

The class pet, Fur Blur, is competing in the school's Super Pet Races. Then, AJ invents a robot that can do everything…except get up stairs!

An Uphill Task

18 - An Uphill Task

Sparks' Crew must determine how to get the robot up the stairs in time for the Invention Fair.

With a Little Push

19 - With a Little Push

Sparks' Crew chases a giant ball through Citytown. To save the day, the team uses hands-on investigation and learns that pushing an object can start or stop its movement.

Track That Pack

20 - Track That Pack

AJ's backpack has floated away in a lake. By navigating the connecting bodies of water, Sparks' Crew works together to find his pack.

The Butterfly Chasers

21 - The Butterfly Chasers

When Monarch butterflies are missing from the school garden, Benny and the rest of Sparks' Crew follow one Monarch to see where it goes.

Something Shady

22 - Something Shady

Then, the shady spot that AJ picked for the class's outdoor lunch disappeared. Who swiped AJ's shade?

Turtle Beach

23 - Turtle Beach

Sparks' Crew travels to Turtle Beach to see baby turtles hatching, but instead they find the beach filled with litter. The heroes investigate how the garbage got there.

Shine a Light on Me

24 - Shine a Light on Me

Sparks' Crew gathers at night to search for a missing superdog!

Sound of Ice Cream

25 - Sound of Ice Cream

When an ice cream truck is accidentally made invisible, Sparks' Crew must rely on the sound of the truck's music to track and find it.

The Reflection Connection

26 - The Reflection Connection

When a flying super-glue-gadget goes haywire, people everywhere get stuck!

Sparks' Unplugged

27 - Sparks' Unplugged

When muffins go missing from the school cafeteria kitchen, Sparks' Crew tries to solve the mystery.

Camp Catastrophe

28 - Camp Catastrophe

When a scout troop's tent blows away, Sparks' Crew helps them build a new shelter.

Monster Hunters

29 - Monster Hunters

When someone calls on Sparks' Crew to help with a backyard "monster," the team discovers that it's a mother opossum and her babies!

A Soapy Situation

30 - A Soapy Situation

The automated floor cleaning machine at the Super-Duper store is a sudsy mess!

Bugging Out

31 - Bugging Out

Sparks' Crew is accidentally shrunk to the size of bugs and must find their way out of an overgrown, weedy area.

Eager Beavers

32 - Eager Beavers

Sparks' Crew comes to the rescue of Lucita's grandmother when her favorite scenic spot becomes flooded.

A Leg Up

33 - A Leg Up

When a baby porcupine gets itself into predicaments, it's Sparks' Crew to the rescue! Then, Fur Blur has come down with "Sneezitis," a hamster cold.

Sneezitis Solution

34 - Sneezitis Solution

Sparks' Crew rushes her to the Citytown Greenhouse to find a plant which will cure her!

What You Don't See

35 - What You Don't See

A frightened horse is on the loose in Citytown, and Sparks' Crew tries to help catch it!

Super Purple Pop-Up Plants

36 - Super Purple Pop-Up Plants

Then, Sparks' Crew investigates mysterious purple plants that keep popping up all over Citytown.

A Dog in the Fog

37 - A Dog in the Fog

When a little dog gets lost in the fog, it's Sparks' Crew to the rescue!

Bye, Bye Dragonfly

38 - Bye, Bye Dragonfly

AJ's Dragonfly Drone flies away on its own, and Sparks' Crew sets off on a mission to catch it!

Rough Sledding

39 - Rough Sledding

When AJ accidentally ruins a schoolmate's box sled, Sparks' Crew pitches in to help find and test the right material to repair the sled.

Hungry Hungry Hoppers

40 - Hungry Hungry Hoppers

Sparks' Crew takes care of someone else's class pet, a super frog that can leap high and far!

Hero Hit Parade

41 - Hero Hit Parade

When a big parade balloon gets loose and flies through Citytown, Sparks' Crew tries to get it back.

Trouble at the Pet Wash

42 - Trouble at the Pet Wash

Sparks' Crew is setting up a pet wash when a young boy's dog goes missing. The Sparks' Crew sets out to search for it!

Bouncing Ideas

43 - Bouncing Ideas

Hero Elementary student Rubberband Robbie is stretchy! When he coils up into a ball and bounces around school, Sparks' Crew must stop him!

Leaning Tower, No Pizza

44 - Leaning Tower, No Pizza

Lucita accidently causes a communications tower to fall over while flying to pick up pizza.

Kite Delight

45 - Kite Delight

When a young boy's kite is ruined, Sparks' Crew tries to help him make a new kite.

Little Lost Horse

46 - Little Lost Horse

When a little girl loses a toy horse on a beach, Sparks' Crew comes to the rescue!

The Crew Who SNOWS What to Do

47 - The Crew Who SNOWS What to Do

Turbo Tina is excited for her first snowfall! When some of the snow melts quickly, can Sparks' Crew figure out why?

Keep Your Eye on the Ball

48 - Keep Your Eye on the Ball

The Sparks' Crew must come up with an alternative when all the balls go missing during a t-ball championship game.

Going to Pieces

49 - Going to Pieces

When a piece of a statue breaks off, Sparks' Crew tries to find it in time for the statue's unveiling ceremony.

Forces of Nature

50 - Forces of Nature

Sparks' Crew tries to find an invention that Dr. Inventorman buried underground years ago!

Knot So Fast

51 - Knot So Fast

AJ invents "The Lacer Racer," a shoe-tying car.

Made in the Shade

52 - Made in the Shade

When the ice cream in Stevie Heat's ice cream cart melts, Sparks' Crew investigates how this could happen and what they can do to make sure it doesn't happen again.

Snowy Journey

53 - Snowy Journey

On a cold winter morning, Fur Blur isn't her usual self. Sparks' Crew takes her to see a veterinarian.

Super Summertime

54 - Super Summertime

AJ wants to do all the activities on his list, but it's summertime and his list is filled with winter activities!